Demo and Playtest focus
Before the final release, the best work is evidence gathering. Test the funny shortcuts players are already asking about, but write down the exact condition that made them pass or fail.
Quick answer
The best launch-day route is a note-taking route. Play the opening jobs slowly, record what the game actually asks for, and separate reusable facts from one-off tutorial prompts. This is how the site can move from pre-release planning into real player help without publishing guesses.
Editorial rule: if a number affects spending, routing, or ranking, it should not be published as fact until it is observed in-game or confirmed by an official/store source.
What to record first
Prioritize information that affects many players, not tiny edge cases. Early guide quality comes from clear repeatable observations.
- First jobs offered, their visible requirements, and whether they can be refused.
- Tools required by job type, including whether basic tools are enough.
- Material costs, replacement parts, repair mistakes, and any rework penalty.
- Payout timing: instant reward, inspection reward, or delayed contract payment.
- Apartment upgrade effects, if upgrades change value, unlocks, or future tasks.
Launch-day evidence table
| Field | Example note | Why it improves the guide |
|---|---|---|
| Tool requirement | Starter wrench, cleaning item, paint tool, replacement part | Turns vague job advice into a searchable job-to-tool matrix. |
| Cash impact | Tool cost, material cost, payout, rework loss | Prevents money guides from recommending upgrades that bankrupt a new save. |
| Failure state | Redo task, lose material, lose payout, lose time | Shows players which jobs are safe to learn on and which need preparation. |
| Unlock effect | New room, new contract type, apartment value, shop item | Connects early spending to long-term renovation strategy. |
What not to publish too early
Avoid best-tool rankings, profit routes, and upgrade priority lists until several jobs have been tested. One flashy early contract can make a tool look essential even if it is only useful once.
First article updates after launch
The first post-release updates should be beginner route, job-to-tool matrix, money reserve rule, and apartment renovation order. Exact payout tables can wait until enough contracts are tested.
