Database

Low-Budget Repairs Database

A DotGG-style planning database for repair job types, tool categories, upgrade timing, and launch-day validation fields.

Last updated 2026-06-28

Job Type Index

A pre-release index for organizing contracts once exact names and payouts are verified.

CategoryWhat to recordWhy it matters
Inspection jobsRoom condition, visible damage, hidden blockers, acceptance rulesInspection notes prevent players from buying the wrong tool before the contract is understood.
Functional repairsBroken item, required tool, replacement part, failure/rework penaltyFunctional tasks are likely to teach repeatable repair patterns and deserve early guide priority.
Surface workPaint, flooring, patching, cleaning, material wasteCosmetic jobs can look easy while quietly draining budget through supplies.
Apartment upgradesUnlock cost, value change, future contract effect, optional/required statusUpgrade timing is the bridge between money guides and long-term renovation strategy.

Tool Priority Matrix

Use this matrix after launch to turn footage and tested play into real upgrade advice.

PriorityTool signalPublish when verified
HighUsed by several early jobs or prevents common reworkTool name, unlock point, cost, job coverage, payback estimate
MediumUseful for one repeatable contract familyCompatible jobs, material savings, mistake cases
LowSingle-use, cosmetic-only, or expensive before its payout is clearExact job that justifies the purchase and whether delaying is safe

Launch Validation Queue

The exact fields that should be filled before publishing firm rankings.

FieldStatusEditorial rule
PayoutsUnverifiedDo not publish best-money routes until multiple contracts are tested.
Tool pricesUnverifiedKeep upgrade pages as scorecards until store/tool menus are recorded.
Material wasteUnverifiedMention waste only as a risk until actual quantities are known.
Failure statesUnverifiedRecord whether mistakes cost time, money, reputation, or only redo effort.